Mikami’s justification is very sound, and those of you who played Bayonetta probably didn’t have a problem with the lack of multiplayer. As much as games are fun to play with friends, sometimes there is a craving for a very good single player experience. If Mikami can deliver on this, Vanquish has the makings to be something fun, if not a little fresh. Although, one can’t help but wonder: Why not include a co-op multiplayer? If games like Gears of War can manage it, I’m sure a lot of games can end up handling it. Though, that’s a question that can be asked for a great deal of games that don’t include co-op game types.
It kind of boils down to whether you have the multiplayer but you don’t have that much impact, and end up being like everyone else. Or even below par. So that’s the main reason we’re keeping Vanquish as a single-player experience – to deliver the level of impact, the level of detail and the visuals we want to offer."
Vanquish is slated to save the world some time in Winter 2010. Hopefully, it won’t be too late by then.
Source: Eurogamer